Still, surprisingly, you can use the gadget to double jump by aiming at the ground, jumping, and engaging the Repulsor.
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I’ve even killed a player by launching an idle Warthog into them mid-air like some sort of armored Jedi. It can return rockets, grenades, and other explosives to whoever shot them. The Repulsor produces a shockwave that can send players flying away, but many of us discovered we could use the device for much more during the game’s release week. On the other hand, the Repulsor is a perfect showcase of how the game’s physics systems lead to unexpected moments and strategies. Skilled players can use the gadget to swipe weapons before other players grab them or steal crucial goals in modes like Oddball and Capture The Flag. Latch onto a flying vehicle like the Banshee for a cheeky hijack, or hook an unaware enemy to fly towards them and get a melee kill quickly. While you can use the Grappleshot to swing across each arena like a playground, the gadget has other uses, too. The core movement system is excellent, but the Grappleshot and Repulsor are responsible for Infinite’s most compelling traversal mechanics. The game also feels faster than its predecessors, helping to link basic movements amidst heated firefights. The sprinting, sliding, and clamber mechanics from Halo 5 survived the cutting room floor but feel improved in their new iterations.
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Halo Infinite features the most fluid movement in the series to date. Master Chief is the hero of this story, but music is at its heart, much like previous entries. Infinite’s score is as memorable as those that came before it, which speaks to the long-running importance of Halo’s music. The way Coker’s composition allows for room to take your time, weaving in different strings, woodwinds, percussion instruments, and more throughout it all, is a feat unto itself. Players can enjoy a suite of melodies, strong vocals, and drums that beat through every punch and bullet for the entirety of their journey, too.
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Musical sci-fi glimmers accompany campaign missions and say, “sit back and enjoy this cutscene because you’ve earned it.” The semi-open world of Zeta Halo is full of marching snares and beating rhythms that feel as powerful as the Chief’s growing strength over the Banished. The moment you boot up Halo Infinite, that familiar theme begins, and it feels like 343 Industries and composer Gareth Coker saying, “you’re home.” What’s better is that what feels familiar at first grows to become something new, a score with as much staying power as the original we’ve all been humming for decades.Ĭoker uses the legacy of Halo Infinite’s music to create something new, and it feels effortless. If you’ve played Halo before, you’ve undoubtedly hummed the central choral theme in a bathroom somewhere, and if you haven’t, you should. Halo is notable for many things, but one aspect of it that has prevailed positively through the best and worst of Halo games is the score.
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But there’s no denying that by the time the credits roll, there’s a lot to be excited about learning in the future. Halo Infinite’s story feels like the start of something new, and at times skirts the line of keeping a few too many mysteries under wraps. That helps keep some fun and brightness in a plot otherwise focused on killing and conquering. The new Weapon character is charming and childlike, without crossing over into being annoying. Jen Taylor’s voice performance work deserves special recognition, as she seamlessly shifts between three distinct characters, each with subtle distinctions that set them apart while maintaining the underlying connections between them. It doesn’t hurt that Halo Infinite features one of the best original scores in recent memory, adding pathos, excitement, or tension at just the right moments. Intense, emotional writing and excellent voice performances are critical to the success, elevating the conversation past sci-fi cliches and giving real heart to the otherwise action-packed affair. The gambit pays off with a focused and straightforward story about hope, resilience, and moving on from the past. After two entries with large casts and complicated fictional frameworks, Halo Infinite narrows its story lens, returning the series to a narrative flow reminiscent of the original Combat Evolved.